@startuml
sprite $border_outer [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
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000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000FFFF0000FFFF0000FFFF0000FFFF000000
000000FFFF0000FFFF0000FFFF0000FFFF0000FFFF000000
000000FFFF0000FFFF0000FFFF0000FFFF0000FFFF000000
000000FFFF0000FFFF0000FFFF0000FFFF0000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF000000000000FFFF000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BORDER_OUTER(_alias) ENTITY(rectangle,black,border_outer,_alias,MATERIAL BORDER_OUTER)
!define MATERIAL_BORDER_OUTER(_alias, _label) ENTITY(rectangle,black,border_outer,_label, _alias,MATERIAL BORDER_OUTER)
!define MATERIAL_BORDER_OUTER(_alias, _label, _shape) ENTITY(_shape,black,border_outer,_label, _alias,MATERIAL BORDER_OUTER)
!define MATERIAL_BORDER_OUTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,border_outer,_label, _alias,MATERIAL BORDER_OUTER)
skinparam folderBackgroundColor<<MATERIAL BORDER_OUTER>> White
@enduml